Saturday, October 31, 2015

Video Game Prototype

One Night at Winmart is game which went through a multitude of changes since its conception. These were changes to mechanics and aesthetics that made it completely different from the original idea.

As you may know from the previous post, the game was going to be about the player working at a gas station and handling any tasks that may come up in the process. On the technical side of things, this is a pretty hard thing to program in such a short amount of time. We ended up changing things into a more simple top down shooter. The controls ended up being very responsive and smooth the work with.


Feedback in play testing was that it was very fun to play. The control scheme was unique compared to a lot of the other games that were made.

As much as I wish that the original idea would have come true. I think the game ended up being a success and was pretty fun to play. I would have liked to have it be more polished with multiple menu options or multiple levels. It does deserve to have just a little bit more depth to it.

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Monday, October 19, 2015

First Digital Prototype

One Night at Winmart



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I am the designer and the artist of this game. At the moment the player only needs to walk around to shoot and destroy all the boxes that exist in the level. They do react to the player and will move on contact or if you shoot one of the boxes next to them.

This is a major change from the original design which involved the player running a convenience store and making sure it does no fall apart. It was scoped down due to technical issues in which the programmer could not figure out how to do in time. We are in the process of figuring out exactly where we want the game to go without making it terribly complicated.

It is hard to really assess the gameplay and the reaction of the people that played it today since the game is nowhere near the original design concept or the place we plan on going. The game definitely needs a time limit to add challenge and urgency. Moving enemies and a variety in score would make it a little more interesting.

Most of the comments were positive as far as how smooth the game ran. Some feedback was to add texture to the floor and make it more challenging. We will continue to streamline and improve the game